
Resistance Archives - Engage enemy forces in series of tactical missions increasing in difficulty. The Lazarus Project – ADVENT is kidnapping key members of the resistance, and it’s up to Central to rescue some of XCOM's most renowned operatives.Avenger Assemble – Join Lily Shen as she works to retrofit the Avenger into a new home for the growing forces of a reinvigorated XCOM.It’s up to Central to save the DJ from an endless horde of hungry listeners. It Came from the Sea – The broadcast of a fledgling radio DJ is reaching an audience he didn’t intend.Blast from the Past – After the fall of XCOM HQ, Central Officer Bradford begins his journey to build the resistance by returning to where it all began.NEW GAMEPLAY MODES: Legacy Ops - Command a squad of soldiers through a series of linked consecutive tactical missions:Ĭentral’s Archives – Central Officer Bradford, and other key members of XCOM, recount the pivotal operations that led to the rise of the resistance between the events of XCOM: Enemy Unknown and XCOM 2: This content requires ownership of both the base game XCOM 2, and the XCOM 2: War of the Chosen expansion to play. You will need to relaunch the game for it to take effect.The XCOM 2: War of the Chosen - Tactical Legacy Pack includes a collection of new game modes, maps, weapons, armors, Photobooth options, and more that honors the legacy of the XCOM series. Set it to 1.0 to use the config values for shields, this is simply an option for convenience. MCM slider for the beta strike setting.As a sidenote, you can also alter the Mindshield using the Vest setting type if you want, as it's the same datatype as vests in script. Now supports any mod-added armors and/or vests, though you will need to do some digging for the correct values and ability names, or ask me nicely to do it for you.

I'm not responsible for weird things happening if you add weird abilities to things that shouldn't have any abilities, let alone weird ones. By default this is just adding the immunities and stasis vest regeneration to the respective items. Now supports adding _any_ ability to any armor or vest.New immunity abilities and three tiers of health regeneration abilities.There may be some bugs for the next day or two, please report them. Rewritten from scratch to my current less newbish coding standards.
